//==============================================================================
// Ramming Ship_anim.txt
//==============================================================================

//==============================================================================
define flag
{
	set hotspot
	{
		version
		{
			Visual Attachments C Flag Naval Medium
		}
	}
}

//==============================================================================
define wakewalk
{
	set hotspot
	{
		version
		{
			Visualparticle Naval A Medium Boat Walk
		}
	}
}

//==============================================================================
define rippleidle
{
	set hotspot
	{
		version
		{
			Visualparticle Naval A Medium Boat Idle
		}
	}
}

//==============================================================================
define rippledeath
{
	set hotspot
	{
		version
		{
			Visualparticle Naval A Medium Boat Death
		}
	}
}

//==============================================================================
define bigsplash
{
	set hotspot
	{
		version
		{
			Visualparticle sfx a boat splash Large
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Naval C Fire_idleA
				Connect ATTACHPOINT rippleidle hotspot
				Connect lefthand flag hotspot
				Connect righthand flag hotspot
			}
		}
	}
}

//==============================================================================
anim RangedAttack
{
	SetSelector
	{
		set hotspot
		{
			version
			{
			Visual Naval C Fire_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
	       tag Attack 0.08 true	
               tag SpecificSoundSet 0.00 false CannonAttack checkVisible  
//-- end auto generated section
			Connect ATTACHPOINT rippleidle hotspot
			 length 3.0
			// check with GTS before changing  
				Connect lefthand flag hotspot
				Connect righthand flag hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Naval C Fire_walkA
			Connect ATTACHPOINT wakewalk hotspot
				Connect lefthand flag hotspot
				Connect righthand flag hotspot
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		set hotspot
		{
			version
			{
			Visual Naval C Fire_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.00 false ShipDeath checkVisible 
					tag SpecificSoundSet 0.11 false ShipDeathSplash checkVisible 
//-- end auto generated section
			Connect ATTACHPOINT rippledeath hotspot
				Connect lefthand flag hotspot
				Connect righthand flag hotspot
			}
		}
	}
}

//==============================================================================
anim Pickup
{
	SetSelector
	{
		set hotspot
		{
			version
			{
			Visual Naval C Fire_SpecialdeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.62 false ShipDeath checkVisible 
					tag SpecificSoundSet 0.63 false ShipDeathSplash checkVisible 
//-- end auto generated section
			Connect ATTACHPOINT rippledeath hotspot
			Connect hotspot bigsplash hotspot
				Connect lefthand flag hotspot
				Connect righthand flag hotspot
			}
		}
	}
}